Discover more creatures
#023 Jibini
The jibini race mutated from field mice in radioactive forests in the east. Over time, both their size and their hunger grew to colossal proportions; when they're not munching on trees to sustain an eternal hunger, they can be seen playing tunnel games with other jibinis and laughing.
#083 Weretree
When a werebeing sheds blood into groundwater, in some rare cases a nearby tree may absorb it and transform into a weretree. After around six weeks of transformation time, the weretree's bark feels rubbery; the branches grow large, meaty muscles; a face may form, though often lacks the vocal cords to speak; and a coveted Essence Tree may sprout directly from its wooden heart, producing nectar, ambrosia, and colorful fruits. Farmers lucky enough to have a weretree born on their farm benefit greatly from the weretree's harvest, but also inexplicably become targets for jealous neighbors.
#208 Marvenken
Marvenkens are sea creatures that prey specifically on sailors and passengers to small- to medium-sized boats. Although they typically dwell near the bottom of whatever body of water they've called home, any time a marvenken finds something shiny along the ocean floor they will float closer to the surface in search of boats and unassuming victims. By holding the shiny object in their mouth, they'll reflect sunlight towards the boat to draw attention to itself and hold the object just beneath the surface, as if offering it to the ship's passenger. If their prey reaches into the water to grab the object, the marvenken will quickly wrap a dozen tentacled appendages around whatever they can and pull their dinner into the water, where it is quickly dragged back down into the depths and never seen again.
#194 Grock
Grocks are massive, floating creatures with huge gas pockets in their bodies. They can be found in just about every habitat, but especially in forests and swamps, where they spend their days floating and eating and whistling. As they eat more and more, their bodies will continue to grow so that they can float higher and higher. However, their stomachs are quite weak and delicate, which is why a grock will never get too close to sharp objects. Grock splatter is a well-known nuisance to anyone that frequents their habitats.
#210 Meldor
As the national animal of a small, farmer-run republic on their planet, the meldor is a peaceful and generally friendly creature that can be found minding its own business around the fields and forests of the region. While their legs have lost the strength and power that they used to have in the past, they have learned to adapt by using their surprisingly strong wings to lift their bodies into the air, becoming warriors that fight with the wind itself! A fleet of meldors are always a force to be reckoned with!
#289 Harra
The harra are an ancient race of polymer creatures that were created by the old gods as a punishment for mankind. Harra were meant to be a curse upon humanity, but they have since evolved and are now a beneficial, benevolent species. They are very intelligent and able to communicate with humans through telepathy. They are able to heal most diseases by touch and the most powerful harra are capable of keeping other creatures alive even if they are mortally wounded. They also have a strange affinity for electronics and are able to understand and control any system using radio waves. They can be found all over the world, but the harra believe their true home is in the sky.
#331 Vok'til
Vok'til are a rare race of reptile that can sometimes be found in dormant volcanos and other warm, cavernous mountains. Although they have small wings, they are incapable of flight; rather, they use their wings to aerodynamically change directions quickly when sprinting along the ground, and occasionally to slow their fall or glide when making large, vertical jumps along their cliffside. Vok'til have hollow, brittle bones that make them incredibly light but also fragile. Vok'til are very aggressive creatures and will chase (and attack) almost anything that moves, even if it's inedible.
#336 Gardical
Gardicals are large, amphibious creatures. They are slow and clumsy on land, but are incredibly graceful in water. Gardicals are mostly docile, but it will become extremely agitated and aggressive if they lose sight of their young. Their thick skin is extremely resilient and they are capable of surviving falls from incredible heights and even being shot by guns and harpoons.
#156 Salnodist
Salnodists are water-dwelling reptiles that hunt by inching slowly towards their prey and trapping them in their mouths before they can escape. The lower jaw is supported by a flexible bone that allows for a larger mouth. They have no eyes, and instead rely on smell to locate prey. This sense of smell is quite good, and they can detect a fish from at least a mile away. Their teeth are blunt, and they are incapable of chewing, so they must swallow their food whole. They have no predators, as their tough skin is almost impossible to puncture, and it is often covered in algae that make the salnodist much less appetizing. Salnodists can grow to be over eight feet long and weigh more than two thousand pounds.
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