Discover more creatures
#115 Nebulflat
Nebulflats are strange, half-ox, half-beetle creatures that live deep in the oceans of the planet. They are extremely inquisitive and will often crawl onto land to explore oceanside forests. Despite the fact that they seem to enjoy spending most of their time on land, they will become sick if they don't return to the ocean within a few days. Nebulflats cannot swim and instead just walk along the bottom of whatever ocean they call home.
#092 Arochngiap
Arochngiaps are sentient, blind masses of undeveloped meat found deep underground and in caves. They move slowly and grow random limbs, with records showing anywhere from 0-10 arms and legs. They can often be found in small pools of still water, absorbing nutrients through their skin.
#106 Sidjif
The sidjif is a large, snakelike creature that is commonly used as a mount for the orcs and goblins of the world. Their massive bodies can grow up to 60 feet in length, and are powerful and muscular enough to support the weight of ten riders. They have four hearts, a large mouth, and several eyes that can be found on their head, neck, and body. They are very trusting and have been known to forge strong bonds with the riders that they are paired with. Their name comes from the sound that they make when they are pleased or hungry, which follows a short, warbling beat.
#202 Fethid
Fethids are a species of large, fish-like creatures that live in the ocean. They are about two feet long and weigh about two hundred pounds. They are extremely intelligent and have evolved a complex system of language, culture, and social structure. They communicate with one another using a series of whistles and clicks that vibrate through water, which they use to convey complex ideas and emotions. They are known to be extremely peaceful and will not attack any other creature unless provoked, although they will defend themselves if necessary. Fethids have incredibly dense and strong skin that makes great armor when hunted.
#334 Xolgar
Xolgars are giant birds native to tropical islands. When they hunt, they will pick up a strip of bark from a tree and carry it in their beaks, which they then use to create a makeshift hardnet to trap fish in the water. Once a fish has been caught, the xolgar will fly back up to a nearby tree, unroll the bark, and eat the fish. Because of their size, most other animals in their environments leave the xolgar alone.
#351 Volly
Volly are sturdy, four-legged mammals that live on lush mountaintops, peacefully grazing on grass, flowers, and small mushrooms. Centuries ago, volly were almost entirely domesticated and bred for their restorative tears; over time, however, the human race built up a resistance to the healing effects offered by volly tears. Eventually, the last domesticated volly were released back into the wild, where they seemingly all migrated to the highest altitudes to live in isolation among small familial groups. It is generally believed that the volly have evolved over time to retain their natural healing abilities, but only for use on other volly and not for the benefit of other species.
#366 Hastdre
In the furthest reaches of the coldest tundras where visibility reaches near-zero with even your hand right in front of your face, the mechabionic hastdre dominate the area with metallic skin and no need to eat. These hastdre are able to sustain themselves with solar energy, absorbing sunlight through their fiber-optic mane and converting it into energy. Even when intense blizzards block out the sun for days or weeks at a time, hastre will enter a low-energy hibernation mode until their power source is accessible again. Hastdre are highly intelligent creatures, able to communicate with each other through electronic signals and even able to hack into electronic systems or each other. They are fiercely territorial, protecting their territory with advanced weapons systems built into their bodies. They are also known to be quite aggressive, attacking any intruders on sight. Despite their metallic exterior, hastdre are not immune to injury and must occasionally repair themselves. They have the ability to regenerate lost limbs and repair damaged areas by consuming metal and other materials to rebuild their bodies. While the hastdre are primarily solitary creatures, they do form small groups or "packs" during mating season. These groups can consist of up to 10 individuals, and the dominant hastdre will be in charge of defending the territory and leading the pack. The mating process for hastdre is quite elaborate, involving elaborate courtship rituals and displays of strength and intelligence.
#368 Avar shlin
The feared avar shlin is an intrusive pest originating from radioactive swamps and dark forests. This long wriggler is best known for the debilitating toxin it induces within the eyes of anyone that sees it. Something about the avar shlin's image projected on a human retina causes a chemical reaction that produces what has been known as avar sludge; this goo slowly dissolves the intricate structures within the eyeball, resulting in a rare form of incurable blindness where the victim can still see, yet can't understand what is being seen. Avar shlin have been known to decimate entire kingdoms from within. Despite their destructive potential, avar shlins are not aggressive by nature and prefer to avoid confrontations with larger creatures. They are nocturnal, and during the day they will burrow into the ground to avoid detection. Their diet consists mainly of small insects and rodents, but they have been known to scavenge for larger prey if necessary.
#180 Scordul
Scorduls are large, slow-moving amorphous blobs of flesh and bone that live in the forest. They are nocturnal and will often hide in caves or behind rocks, waiting for prey to come close. They can also camouflage themselves by changing their shape through a complicated bone-reconfiguration process or by coating themselves with a thin membrane of clear mucus that reflects light and smell. They are highly poisonous and will often lay in wait for days or weeks for the perfect time to strike their prey. A scordul bite is extremely painful, and anyone unfortunate enough to survive an encounter will likely lose at least the limb in which the bite occurred, but maybe more.
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